![]() ![]() Protected by the Anomaly: Increase your Armor bonus by 40 percent of your Anomaly Power.Blood Donation: You are healed for 25 percent of your Bleed Damage.Bloodbath: Bleed afflicted on enemies deals 30 percent more damage.Executioner: Increases damage by 20 percent against enemies below 30 percent of health.Red Rivers: Increases Bleed Duration by 30 percent.Paladin: Using Protection Skills increases Anomaly Power by 45 percent in ten seconds.Endless Tremors: Seismic skills cooldown is reduced by 15 percent.A lot of this build is about applying the status effect to as many enemies as possible which will give you that all-important life leach. Take any effects that buff the Bleed status effect. This subclass is largely about buffing your armour and Seismic skills. Tremor is unlocked when you reach level 12:īuild mostly to the bottom Seismic Shifter tree. The Warden focuses more on health and armour regeneration, whereas the Seismic Shifter path lets you buff your Anomaly Power and resistance to various status effects.Įarthquake and Golem are starting abilities for the class. The Vanquisher is a weapons master that can deal more damage, shoot more accurately, and reload faster. There are three Skills that you should ideally have for this build.The Devastator's skill tree is split into the Vanquisher, Warden, and Seismic Shifter sections. For the boots, the mod should be Stare into the Barrel, which gives more power to weapons for every enemy when close. This will have 30% of Anomaly Damage on all enemies. ![]() The gloves will have both the features we are focusing on, and its mod will be Pain Transfer. Gloves and Boots: These items will be taken from the Trespasser gear set.Leg: Predator’s Waistcloth, and once again, you will have cooldown reduction with extra firepower.The mod will be Personal Space, giving you 25% more damage when in close-range. ![]()
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